Irrlicht 3D Engine
EHardwareBufferFlags.h
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1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
6 #define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
7 
8 namespace irr
9 {
10 namespace scene
11 {
12 
14  {
17 
20 
23 
26  };
27 
29  {
38  };
39 
40 } // end namespace scene
41 } // end namespace irr
42 
43 #endif
44 
@ EBT_VERTEX_AND_INDEX
Change both vertex and index mapping to the same value.
@ EBT_INDEX
Change the index mapping.
@ EBT_VERTEX
Change the vertex mapping.
@ EBT_NONE
Does not change anything.
@ EHM_STATIC
Rarely changed, usually stored completely on the hardware.
@ EHM_NEVER
Don't store on the hardware.
@ EHM_STREAM
Always changed, cache optimizing on the GPU.
@ EHM_DYNAMIC
Sometimes changed, driver optimized placement.
Everything in the Irrlicht Engine can be found in this namespace.
Definition: aabbox3d.h:13