OpenShot Audio Library | OpenShotAudio
0.4.0
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juce_events.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_EVENTS_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
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#if JUCE_USE_WINRT_MIDI
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#define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1
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#endif
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#include "juce_events.h"
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//==============================================================================
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#if JUCE_MAC
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#import <IOKit/IOKitLib.h>
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#import <IOKit/IOCFPlugIn.h>
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#import <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDKeys.h>
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#import <IOKit/pwr_mgt/IOPMLib.h>
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#elif JUCE_LINUX || JUCE_BSD
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#include <unistd.h>
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#endif
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//==============================================================================
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#include "messages/juce_ApplicationBase.cpp"
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#include "messages/juce_DeletedAtShutdown.cpp"
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#include "messages/juce_MessageListener.cpp"
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#include "messages/juce_MessageManager.cpp"
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#include "broadcasters/juce_ActionBroadcaster.cpp"
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#include "broadcasters/juce_AsyncUpdater.cpp"
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#include "broadcasters/juce_LockingAsyncUpdater.cpp"
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#include "broadcasters/juce_ChangeBroadcaster.cpp"
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#include "timers/juce_MultiTimer.cpp"
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#include "timers/juce_Timer.cpp"
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#include "interprocess/juce_ChildProcessManager.cpp"
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#include "interprocess/juce_InterprocessConnection.cpp"
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#include "interprocess/juce_InterprocessConnectionServer.cpp"
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#include "interprocess/juce_ConnectedChildProcess.cpp"
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#include "interprocess/juce_NetworkServiceDiscovery.cpp"
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#include "native/juce_ScopedLowPowerModeDisabler.cpp"
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//==============================================================================
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#if JUCE_MAC || JUCE_IOS
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#include "native/juce_MessageQueue_mac.h"
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#if JUCE_MAC
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#include "native/juce_MessageManager_mac.mm"
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#else
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#include "native/juce_MessageManager_ios.mm"
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#endif
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#elif JUCE_WINDOWS
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#include "native/juce_RunningInUnity.h"
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#include "native/juce_Messaging_windows.cpp"
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#if JUCE_EVENTS_INCLUDE_WINRT_WRAPPER
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#include "native/juce_WinRTWrapper_windows.cpp"
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#endif
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#elif JUCE_LINUX || JUCE_BSD
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#include "native/juce_EventLoopInternal_linux.h"
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#include "native/juce_Messaging_linux.cpp"
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#elif JUCE_ANDROID
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#include "native/juce_Messaging_android.cpp"
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#endif
libopenshot-audio-0.4.0
JuceLibraryCode
modules
juce_events
juce_events.cpp
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