Box2D 2.4.1
A 2D physics engine for games
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b2JointEdge Struct Reference

#include <b2_joint.h>

Public Attributes

b2Body * other
 provides quick access to the other body attached.
b2Joint * joint
 the joint
b2JointEdge * prev
 the previous joint edge in the body's joint list
b2JointEdge * next
 the next joint edge in the body's joint list

Detailed Description

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.


The documentation for this struct was generated from the following file:
  • /home/buildozer/aports/community/box2d/src/box2d-2.4.2/include/box2d/b2_joint.h